PLEASE READ THIS PAGE BEFORE STARTING.
Golf League Secretary is only available
by download from this website.
Installation Disks or CD's are not
available to be shipped. After downloading, you can copy
the installation files to a folder on your hard drive or to a CD
ROM. Click if
you are new to downloading. If you do not have internet access and are not
able to download GLS, please have a friend or relative download
the GLS files and make a copy for you...
Please read the license
agreement to understand the various editions, versions, etc. Also,
please do not attempt to order the program (obtain a license) unless you are
sure the program will work for you. The unlicensed version is exactly
the same as the licensed version except for not allowing you to go past 5 weeks of data
entry for any league you create. That's the only difference! Except for the opening
and closing reminders that the program is unlicensed, the demo version and
licensed version are the same. There are no pressing reasons to order the
program immediately or until you have used it for a couple of weeks. For
licensing procedure, see "How to
The Number 1 Problem users have with this program is setting up the League,
Players, or Schedule before knowing all the league facts. The Golf Course is no
problem... Just get a scorecard and input the yardages, pars, and hole
handicaps. But setting up the League, Players, and
information which only you and your league members can decide. If you haven't
already, print out the League Setup
Checklist from this website or within GLS click on the Setup Menu... Click Organizers. This
list provides most of the questions you will have to answer to setup your
league. This list is an excellent tool to take to the initial league
meeting or meeting of the rules committee.
Figure 1 - League Setup Checklist
Common Setup Errors
Most of the problems users have with GLS are caused by trying to
make the program do something it was not designed to do...
Some problems occur because of a misunderstanding of what GLS
can and cannot do. It cannot do everything. That
would be impossible. If it can't do something, it can't be
forced to do it. GLS works best for leagues that have a
set number of players, set teams, and a set schedule. GLS does
not work with leagues that have different players every week or
if playing the round is optional. GLS does not work well,
if at all, for leagues that change partners periodically or if
the players "just kind of show up when they feel like it."
GLS is not recommended for leagues where players can play any
course they want or turn in the scorecard whenever they feel
GLS does not handle a mixed type league where it is necessary to
have different hole handicaps for different players. Won't
work! Everyone must play the same golf course. They
can tee-off from different tees, but the hole handicaps must be
the same for everyone.
GLS will not automatically calculate some types of points.
For example, some leagues award points for showing up to golf. GLS will not calculate this automatically, however, you can
manually enter team and/or individual points as you please by using
the User-Defined Points feature.
GLS will not handle leagues with 3-person teams, ONLY
individual, 2-person teams, and 4-person teams are allowed.
It can't be coaxed to work for leagues where 5 or more players
play each week. You can have
"Extra Players" on a team where only
1, 2, or 4 play each week.
In order for GLS to work properly, the course handicaps for
18-hole courses must be the odd numbers 1 through 17 on the front,
and the even numbers 2 through 18 on the back. For 9, 27, and
36 hole courses the handicaps holes are numbered 1 through 9 for
each nine. GLS will not accept hole handicaps that do not
comply with this requirement.
Most error messages produced by GLS indicate one thing...
Something is not setup correctly! Some problems occur when
a user may attempt to make changes in the GLS database (i.e.
deleting records or tables)... Or by editing the Windows
Registry without knowing the consequences of such changes...
Another reason for problems is trying to edit an existing
league to make it work for a new league. When it is time
to start a new league, then start it from scratch. Do not
try to edit another league, by changing the number of teams or
players. It will end up
taking more time and creating more problems than it's worth.
Experimentation, in general, is the cause of many problems.
There's nothing wrong with experimentation. It's the best
way to learn how GLS works. Play around with the Sample
Leagues. Create one or more leagues before setting up your
actual league. See how it works... create and print
scorecards, enter results, calculate handicaps, check out the
reports, run queries, etc., etc. But when it's time to set
up the league, it has to be done correctly and in order.
When a user first gets the program they of course will
experiment, creating leagues and running various functions. This
is a learning period before actually setting up your league.
Many times we do not even know who will be in the league
or how many teams there will be until a day or two before the
We all would like to get the league setup well in advance so
that we can have the schedule and first night scorecards ready
to pass out. And this creates the NUMBER 1 PROBLEM people
have with GLS: Setting up the league before knowing all the
facts: Who's in the league, how many teams, the players,
etc. They setup the league and then want to go back and change
the setup once all the league parameters are known. This is
very hard to resist. Maybe we setup a league for 24
players, and 12 teams. Then we find out there will only be
20 players and 10 teams. So instead of creating a new
league, we think we can go back and make certain changes in the
database so that it will work for the new revised setup.
This almost always causes problems. If after your league
is set up, the number of players or teams change, you must start
over with a fresh league setup. Complete steps 2 through 4
again. Start over. League set up does not take that long, maybe
10 or 15 minutes once you have all the information. You
won't have to setup the golf course again and you can "pull-in"
the player data
from the previous league. You won't have to re-type all
the player names and information over again. Do not be
afraid to re-setup a league. Most of the time the problem(s) will disappear.
A Golf League has four basic
You set up your Golf League by simply
inputting the required data for each ingredient.
Information about your league must be entered in the following
order. 1. Golf Course Setup; 2. League Setup; 3. Player
[Team] Setup; 4. Schedule Setup.
Figure 2 - The Setup Menu for Golf Courses,
Leagues, Players, and Schedule.
1. A Golf Course:
A league is not possible without a golf
course, thus, it is the first setup item. Once a golf
course is setup any league can access it.
2. The League:
(League Rules) You have a golf
course, now you need an organization with rules and structure.
Check out the
sample league rules for some ideas.
3. Players (and/or
No players….No league, thus players are
4. A Schedule: (Dates and Appointments). We
must have a date and an opponent to make it interesting.
ENTERING ALL OF THE DATA REQUIRED TO
SETUP THE LEAGUE IS THE MOST IMPORTANT AND CRITICAL PART OF GOLF
LEAGUE SECRETARY. Bad or incomplete setup data can
decrease the utility of GLS and possibly cause errors. The
program will insist that some data be filled in before it will
allow you to move on, it is required information. If you
do not know or have not decided certain data or parameters you
will have to cancel and come back later. Many parameters can be
changed or edited after the league is set up. It is important to
take the time up front to know the answers to all the input
questions required by GLS before setting up your league.
Once you have your league properly set up, Golf League Secretary
will provide scorecards; pairing sheets; league statistics and
handicaps; informative reports; and much more...
Home - Site
Map - GLS
Overview - League Points - Points
Setup - Weekly Report - Year To Date